01Why it matters
A grid of numbers that moves the whole plane
A matrix is four numbers. It is easy to learn the rule for multiplying it by a vector and never see what it does. Here is what it does: it picks up the entire plane and moves it, stretching, turning, shearing or flipping it, while keeping every grid line straight.
By the end of this lesson you will be able to look at a matrix like and picture its effect before doing any arithmetic.
02Key parts
The pieces you will see
- î and ĵ
- The basis vectors and : one step right, one step up. Every vector is built from them.
- v = x·î + y·ĵ
- A vector's coordinates are a recipe: steps along î, then steps along ĵ.
- columns
- The first column of a matrix is where î lands; the second is where ĵ lands.
- det A
- The determinant, : how much the matrix scales areas, with a minus sign if it flips the plane over.
03See it work
Watch a matrix move the grid
Because every vector is steps along î plus steps along ĵ, it must land on steps along where î went plus steps along where ĵ went:
04Predict
Your turn: where does it land?
Before each step, predict where î, ĵ and will land under a quarter turn, and what happens to the area.
Make 4 predictions: step forward and answer each question before the next step plays.
0 of 4 made05Try it
Drag the columns yourself
Drag the tips of î and ĵ (or focus one and use the arrow keys) and watch the grid, and follow. Try these:
- Put ĵ on top of î's line. The plane collapses onto a line and .
- Swap the two arrows' places. The grid flips over and the determinant turns negative.
- Make a shear: leave î at and move ĵ to . The square leans, but its area stays 1.
06Check yourself
Check yourself
Question 1 of 4
A = [[3, 0], [1, 2]]. Where does î = (1, 0) land?
Your answer comes back in Review in a few days, so it sticks.
Question 2 of 4
A sends î to (2, 0) and ĵ to (1, 1). Where does v = (1, 2) land?
Question 3 of 4
A matrix has determinant −2. What does it do to the unit square?
Question 4 of 4
Which matrix squashes the plane onto a line?
07Explain it back
Say it in your own words
Why does knowing where î and ĵ land tell you where every vector goes, and what does the determinant add?
08Recap
What to remember
- A matrix moves the whole plane; its columns are where î and ĵ land.
- : knowing two arrows tells you everything.
- scales area; negative flips the plane, zero squashes it and can't be undone.
- Next: eigenvectors, the special directions a matrix only stretches.